EDUCATION AND AUTISM: A METHODOLOGICAL MODEL FOR EVALUATION AND ADAPTATION OF GAMES
Abstract
Games have achieved significant results, amid special and inclusive education, in what is expected of stimuli and responses from students with autism. The objective of this study, based on the collaborative work of a multidisciplinary team, was to propose a methodological model for the evaluation and adaptation of games with a focus on skills training and the acquisition of new skills of students with autism. It was characterized as a qualitative-descriptive research, which had as data collection procedures the field diary, filming and the Focal Group. The data originated, from these procedures, were submitted to content analysis of the categorical type. It was concluded that the articulation of the discussions, made possible by the proposed methodological model, allowed us to identify elements for the development and adaptation of games with a focus on skills training and acquisition of new skills of students with autism, besides making possible the proposition of a methodological model for evaluation and adaptation of games.