PortuGamesVR: The Teaching of Portuguese in the Brazilian State Elementary Schools Assisted by Virtual Reality

Authors

  • Bruno Macie Ricce FIPP
  • Cristiani Aparecida Maciel Ricce
  • Robson Augusto Siscoutto

Keywords:

Education, Virtual Reality, Portuguese language teaching

Abstract

With the evolution of information technologies, their use in school education has been discussed, but few projects were actually implemented, as they are difficult to implement and understand for both the student and the teacher. They are widespread among new generations and the trend is to increase, since their use is directly related to the daily lives of students. However, the student environment still uses traditional teaching methods, which are not consistent with the student's reality, generating conflicts that can hinder learning. Therefore, this work presents a virtual reality tool that provides interactive three-dimensional virtual environments in order to assist the teaching/learning of Brazilian elementary school students in the discipline of Portuguese language. The virtual environments were evaluated by the project researchers through a specific usability questionnaire for this type of environment, obtaining a final average of 4.93 out of 5.0, being considered suitable for future use in classrooms.

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References

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Published

2022-03-31

Issue

Section

Artigo Científico Original

How to Cite

PortuGamesVR: The Teaching of Portuguese in the Brazilian State Elementary Schools Assisted by Virtual Reality. (2022). Colloquium Exactarum. ISSN: 2178-8332, 13(4), 99-112. https://journal.unoeste.br/index.php/ce/article/view/4305

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