The effect of virtual reality-based treatment on upper limb functional capacity in individuals with hemiparesis

Authors

  • Nicoly Ribeiro Uliam UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Isabella Cristina Leoci UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Silas de Oliveira Damasceno UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Caroline Nunes Gonzaga UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Isabela Bortolim Frasson UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Alice Haniuda Moliterno UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Guilherme Yassuyuki Tacao UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Lúcia Martins Barbatto UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Isabella Menezes Silva UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Paola Larissa de Araujo Biazini UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Augusto Cesinando de Carvalho Universidade Estadual Paulista – UNESP

Abstract

Stroke may lead to total and/or partial loss of normal function in one of the upper limbs, and the rehabilitation is one of the main focuses of physiotherapists. The objective was to analyze the effects of virtual reality on upper limb functional capacity in individuals with hemiparesis. Initially they were evaluated for manual dexterity by the Nine Hole Peg Test (NHPT) and Box and Blocks Test (BBT) then be conducted to perform a 16-session protocol using virtual reality game through Nintendo WiiTM console. ™. We included 10 individuals with mean age of 64.5±9.54 and did not demonstrated significant results when comparing the moments, only a small effect (d=0.23) was found in the left upper limb in the NHPT. It was concluded, there was no significant improvement in the functional capacity of the upper limbs using virtual reality in individuals with hemiparesis.

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Published

2020-02-17

How to Cite

1.
The effect of virtual reality-based treatment on upper limb functional capacity in individuals with hemiparesis. Colloquium Vitae [Internet]. 2020 Feb. 17 [cited 2025 Apr. 5];12(1):38-44. Available from: https://journal.unoeste.br/index.php/cv/article/view/3310

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