The effect of virtual reality-based therapy on dynamic balance training of individuals after stroke

Authors

  • Alice Haniuda Moliterno UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Isabela Bortolim Frasson Universidade do Oeste Paulista - UNOESTE
  • Silas de Oliveira Damasceno UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Caroline Nunes Gonzaga UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Isabella Cristina Leoci UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Nicoly Ribeiro Uliam UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Isabella Menezes Silva UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Paola Larissa de Araujo Biazini UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • João Pedro Lucas Neves Silva UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Rhuan Gustavo Duran Miron UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Guilherme Yassuyuki Tacao UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Lúcia Martins Barbatto UNIVERSIDADE ESTADUAL PAULISTA JÚLIO DE MESQUITA FILHO - UNESP
  • Augusto Cesinando de Carvalho Universidade Estadual Paulista – UNESP

Abstract

The aim of this study was to analyze the effect of virtual reality-based (VR) therapy on balance training of patients after stroke. 10 hemiparetic participants received twelve individual physical therapy sessions using the VR therapeutic, through Nintendo Wii® Fit Plus and Wii Sports Resort™. The analysis revealed that the Dynamic Gait Index (DGI) instrument, responsible for evaluating the dynamic balance, obtained significant difference (p=0.0085) between the basal (17.30±3.59) and final (20.30±2.94) evaluation. The Penguin Slide game had no significance between the scores (p=0.918), but there was a moderate correlation between the DGI instrument (r=0.662; p=0.037). This study obtained favorable results related to dynamic balance and also suggests that VR therapy as in general influenced the improvement of dynamic balance in individuals with hemiparesis after stroke.

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Published

2020-02-13

How to Cite

The effect of virtual reality-based therapy on dynamic balance training of individuals after stroke. (2020). Colloquium Vitae. ISSN: 1984-6436, 11(3), 99-105. https://journal.unoeste.br/index.php/cv/article/view/3309

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